appslib/jsonb/
scene_data.rs

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use serde::{Deserialize, Serialize};
use crate::enums::loading_algorithm::LoadingAlgorithm;

use crate::jsonb::animation::Animation;
use crate::jsonb::camera::Camera;
use crate::jsonb::instance::Instance;
use crate::jsonb::light::Light;
use crate::jsonb::material::Material;
use crate::jsonb::matrix3x3::Matrix3x3;
use crate::jsonb::model::Model;

#[derive(Clone, Serialize, Deserialize, Debug)]
#[serde(rename_all = "camelCase")]
pub struct SceneData {
    pub scene_lib_name: String,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub skybox_color: Option<String>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub lights: Option<Vec<Light>>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub camera: Option<Camera>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub materials: Option<Vec<Material>>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub models: Option<Vec<Model>>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub animations: Option<Vec<Animation>>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub instances: Option<Vec<Instance>>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub space_basis: Option<Matrix3x3>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub assets_loading_algorithm: Option<LoadingAlgorithm>
}