imageproc/drawing/canvas.rs
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use image::{GenericImage, GenericImageView, Pixel};
/// A surface for drawing on - many drawing functions in this
/// library are generic over a `Canvas` to allow the user to
/// configure e.g. whether to use blending.
///
/// All instances of `GenericImage` implement `Canvas`, with
/// the behaviour of `draw_pixel` being equivalent to calling
/// `set_pixel` with the same arguments.
///
/// See [`Blend`](struct.Blend.html) for another example implementation
/// of this trait - its implementation of `draw_pixel` alpha-blends
/// the input value with the pixel's current value.
///
/// # Examples
/// ```
/// # extern crate image;
/// # #[macro_use]
/// # extern crate imageproc;
/// # fn main() {
/// use image::{Pixel, Rgba, RgbaImage};
/// use imageproc::drawing::{Canvas, Blend};
///
/// // A trivial function which draws on a Canvas
/// fn write_a_pixel<C: Canvas>(canvas: &mut C, c: C::Pixel) {
/// canvas.draw_pixel(0, 0, c);
/// }
///
/// // Background color
/// let solid_blue = Rgba([0u8, 0u8, 255u8, 255u8]);
///
/// // Drawing color
/// let translucent_red = Rgba([255u8, 0u8, 0u8, 127u8]);
///
/// // Blended combination of background and drawing colors
/// let mut alpha_blended = solid_blue;
/// alpha_blended.blend(&translucent_red);
///
/// // The implementation of Canvas for GenericImage overwrites existing pixels
/// let mut image = RgbaImage::from_pixel(1, 1, solid_blue);
/// write_a_pixel(&mut image, translucent_red);
/// assert_eq!(*image.get_pixel(0, 0), translucent_red);
///
/// // This behaviour can be customised by using a different Canvas type
/// let mut image = Blend(RgbaImage::from_pixel(1, 1, solid_blue));
/// write_a_pixel(&mut image, translucent_red);
/// assert_eq!(*image.0.get_pixel(0, 0), alpha_blended);
/// # }
/// ```
pub trait Canvas {
/// The type of `Pixel` that can be drawn on this canvas.
type Pixel: Pixel;
/// The width and height of this canvas.
fn dimensions(&self) -> (u32, u32);
/// The width of this canvas.
fn width(&self) -> u32 {
self.dimensions().0
}
/// The height of this canvas.
fn height(&self) -> u32 {
self.dimensions().1
}
/// Returns the pixel located at (x, y).
fn get_pixel(&self, x: u32, y: u32) -> Self::Pixel;
/// Draw a pixel at the given coordinates. `x` and `y`
/// should be within `dimensions` - if not then panicking
/// is a valid implementation behaviour.
fn draw_pixel(&mut self, x: u32, y: u32, color: Self::Pixel);
}
impl<I> Canvas for I
where
I: GenericImage,
{
type Pixel = I::Pixel;
fn dimensions(&self) -> (u32, u32) {
<I as GenericImageView>::dimensions(self)
}
fn get_pixel(&self, x: u32, y: u32) -> Self::Pixel {
self.get_pixel(x, y)
}
fn draw_pixel(&mut self, x: u32, y: u32, color: Self::Pixel) {
self.put_pixel(x, y, color)
}
}
/// A canvas that blends pixels when drawing.
///
/// See the documentation for [`Canvas`](trait.Canvas.html)
/// for an example using this type.
pub struct Blend<I>(pub I);
impl<I: GenericImage> Canvas for Blend<I> {
type Pixel = I::Pixel;
fn dimensions(&self) -> (u32, u32) {
self.0.dimensions()
}
fn get_pixel(&self, x: u32, y: u32) -> Self::Pixel {
self.0.get_pixel(x, y)
}
fn draw_pixel(&mut self, x: u32, y: u32, color: Self::Pixel) {
let mut pix = self.0.get_pixel(x, y);
pix.blend(&color);
self.0.put_pixel(x, y, pix);
}
}