planus

Struct Builder

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pub struct Builder { /* private fields */ }
Expand description

Builder for serializing flatbuffers.

§Examples

use planus::Builder;
use planus_example::monster_generated::my_game::sample::Weapon;
let mut builder = Builder::new();
let weapon = Weapon::create(&mut builder, "Axe", 24);
builder.finish(weapon, None);

Implementations§

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impl Builder

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pub fn new() -> Self

Creates a new Builder.

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pub fn len(&self) -> usize

Gets the length of the internal buffer in bytes.

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pub fn is_empty(&self) -> bool

Returns true if the internal buffer is empty.

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pub fn with_capacity(capacity: usize) -> Self

Creates a new builder with a specific internal capacity already allocated.

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pub fn create_string(&mut self, v: impl WriteAsOffset<str>) -> Offset<str>

Serializes a string and returns the offset to it

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pub fn create_vector<T>(&mut self, v: impl WriteAsOffset<[T]>) -> Offset<[T]>

Serializes a slice and returns the offset to it

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pub fn clear(&mut self)

Resets the builders internal state and clears the internal buffer.

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pub fn finish<T>( &mut self, root: impl WriteAsOffset<T>, file_identifier: Option<[u8; 4]>, ) -> &[u8]

Finish writing the internal buffer and return a byte slice of it.

This will make sure all alignment requirements are fullfilled and that the file identifier has been written if specified.

§Examples
use planus::Builder;
use planus_example::monster_generated::my_game::sample::Weapon;
let mut builder = Builder::new();
let weapon = Weapon::create(&mut builder, "Axe", 24);
builder.finish(weapon, None);

It can also be used to directly serialize an owned flatbuffers struct

use planus::Builder;
use planus_example::monster_generated::my_game::sample::Weapon;
let mut builder = Builder::new();
let weapon = Weapon { name: Some("Sword".to_string()), damage: 12 };
let data = builder.finish(&weapon, None);
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pub fn as_slice(&self) -> &[u8]

Returns a reference to the current data buffer.

It will return the same slice as the one return by finish, unless additional data has been appened afterwards.

Trait Implementations§

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impl Debug for Builder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Builder

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.