Expand description
A generic connection pool.
Opening a new database connection every time one is needed is both inefficient and can lead to resource exhaustion under high traffic conditions. A connection pool maintains a set of open connections to a database, handing them out for repeated use.
r2d2 is agnostic to the connection type it is managing. Implementors of the
ManageConnection trait provide the database-specific logic to create and
check the health of connections.
§Example
Using an imaginary “foodb” database.
ⓘ
use std::thread;
extern crate r2d2;
extern crate r2d2_foodb;
fn main() {
    let manager = r2d2_foodb::FooConnectionManager::new("localhost:1234");
    let pool = r2d2::Pool::builder()
        .max_size(15)
        .build(manager)
        .unwrap();
    for _ in 0..20 {
        let pool = pool.clone();
        thread::spawn(move || {
            let conn = pool.get().unwrap();
            // use the connection
            // it will be returned to the pool when it falls out of scope.
        })
    }
}Re-exports§
- pub use crate::event::HandleEvent;
- pub use crate::event::NopEventHandler;
Modules§
- event
- Event subscriptions.
Structs§
- Builder
- A builder for a connection pool.
- Error
- The error type returned by methods in this crate.
- Extensions
- A “type map” used to associate data with pooled connections.
- LoggingError Handler 
- A HandleErrorimplementation which logs at the error level.
- NopConnectionCustomizer 
- A CustomizeConnectionwhich does nothing.
- NopErrorHandler 
- A HandleErrorimplementation which does nothing.
- Pool
- A generic connection pool.
- PooledConnection 
- A smart pointer wrapping a connection.
- State
- Information about the state of a Pool.
Traits§
- CustomizeConnection 
- A trait which allows for customization of connections.
- HandleError 
- A trait which handles errors reported by the ManageConnection.
- ManageConnection 
- A trait which provides connection-specific functionality.