pub struct Textures {
pub id: Option<Uuid>,
pub color: Option<String>,
pub metal: Option<String>,
pub normal: Option<String>,
pub roughness: Option<String>,
}
Fields§
§id: Option<Uuid>
§color: Option<String>
§metal: Option<String>
§normal: Option<String>
§roughness: Option<String>
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Textures
impl<'de> Deserialize<'de> for Textures
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Textures
Auto Trait Implementations§
impl Freeze for Textures
impl RefUnwindSafe for Textures
impl Send for Textures
impl Sync for Textures
impl Unpin for Textures
impl UnwindSafe for Textures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more