Struct Game
pub struct Game {Show 15 fields
pub uuid: Uuid,
pub updu: Option<Uuid>,
pub updt: Option<NaiveDateTime>,
pub ver: Option<i32>,
pub rstatus: Option<RStatus>,
pub test_id: Uuid,
pub player1: Uuid,
pub player2: Option<Uuid>,
pub theme: String,
pub status: Option<Status>,
pub progress: Option<Json<Vec<GameProgress>>>,
pub name: Option<String>,
pub player1_score: i32,
pub player2_score: i32,
pub invited: Option<Uuid>,
}
Fields§
§uuid: Uuid
§updu: Option<Uuid>
§updt: Option<NaiveDateTime>
§ver: Option<i32>
§rstatus: Option<RStatus>
§test_id: Uuid
§player1: Uuid
§player2: Option<Uuid>
§theme: String
§status: Option<Status>
§progress: Option<Json<Vec<GameProgress>>>
§name: Option<String>
§player1_score: i32
§player2_score: i32
§invited: Option<Uuid>
Implementations§
§impl Game
impl Game
pub fn to_response(&self) -> GameResponse
pub fn from_request(req: &GameRequest) -> Game
pub fn to_response_list(games: Vec<Game>) -> Vec<GameResponse>
Trait Implementations§
§impl<'update> AsChangeset for &'update Game
impl<'update> AsChangeset for &'update Game
§type Changeset = <(Option<Eq<updu, <&'update Uuid as AsExpression<<updu as Expression>::SqlType>>::Expression>>, Option<Eq<updt, <&'update NaiveDateTime as AsExpression<<updt as Expression>::SqlType>>::Expression>>, Option<Eq<ver, <&'update i32 as AsExpression<<ver as Expression>::SqlType>>::Expression>>, Option<Eq<rstatus, <&'update RStatus as AsExpression<<rstatus as Expression>::SqlType>>::Expression>>, Eq<test_id, <&'update Uuid as AsExpression<<test_id as Expression>::SqlType>>::Expression>, Eq<player1, <&'update Uuid as AsExpression<<player1 as Expression>::SqlType>>::Expression>, Option<Eq<player2, <&'update Uuid as AsExpression<<player2 as Expression>::SqlType>>::Expression>>, Eq<theme, <&'update String as AsExpression<<theme as Expression>::SqlType>>::Expression>, Option<Eq<status, <&'update Status as AsExpression<<status as Expression>::SqlType>>::Expression>>, Option<Eq<progress, <&'update Json<Vec<GameProgress>> as AsExpression<<progress as Expression>::SqlType>>::Expression>>, Option<Eq<name, <&'update String as AsExpression<<name as Expression>::SqlType>>::Expression>>, Eq<player1_score, <&'update i32 as AsExpression<<player1_score as Expression>::SqlType>>::Expression>, Eq<player2_score, <&'update i32 as AsExpression<<player2_score as Expression>::SqlType>>::Expression>, Option<Eq<invited, <&'update Uuid as AsExpression<<invited as Expression>::SqlType>>::Expression>>) as AsChangeset>::Changeset
type Changeset = <(Option<Eq<updu, <&'update Uuid as AsExpression<<updu as Expression>::SqlType>>::Expression>>, Option<Eq<updt, <&'update NaiveDateTime as AsExpression<<updt as Expression>::SqlType>>::Expression>>, Option<Eq<ver, <&'update i32 as AsExpression<<ver as Expression>::SqlType>>::Expression>>, Option<Eq<rstatus, <&'update RStatus as AsExpression<<rstatus as Expression>::SqlType>>::Expression>>, Eq<test_id, <&'update Uuid as AsExpression<<test_id as Expression>::SqlType>>::Expression>, Eq<player1, <&'update Uuid as AsExpression<<player1 as Expression>::SqlType>>::Expression>, Option<Eq<player2, <&'update Uuid as AsExpression<<player2 as Expression>::SqlType>>::Expression>>, Eq<theme, <&'update String as AsExpression<<theme as Expression>::SqlType>>::Expression>, Option<Eq<status, <&'update Status as AsExpression<<status as Expression>::SqlType>>::Expression>>, Option<Eq<progress, <&'update Json<Vec<GameProgress>> as AsExpression<<progress as Expression>::SqlType>>::Expression>>, Option<Eq<name, <&'update String as AsExpression<<name as Expression>::SqlType>>::Expression>>, Eq<player1_score, <&'update i32 as AsExpression<<player1_score as Expression>::SqlType>>::Expression>, Eq<player2_score, <&'update i32 as AsExpression<<player2_score as Expression>::SqlType>>::Expression>, Option<Eq<invited, <&'update Uuid as AsExpression<<invited as Expression>::SqlType>>::Expression>>) as AsChangeset>::Changeset
The update statement this type represents
§fn as_changeset(self) -> Self::Changeset
fn as_changeset(self) -> Self::Changeset
Convert
self
into the actual update statement being executed§impl<'update> AsChangeset for Game
impl<'update> AsChangeset for Game
§type Changeset = <(Option<Eq<updu, <Uuid as AsExpression<<updu as Expression>::SqlType>>::Expression>>, Option<Eq<updt, <NaiveDateTime as AsExpression<<updt as Expression>::SqlType>>::Expression>>, Option<Eq<ver, <i32 as AsExpression<<ver as Expression>::SqlType>>::Expression>>, Option<Eq<rstatus, <RStatus as AsExpression<<rstatus as Expression>::SqlType>>::Expression>>, Eq<test_id, <Uuid as AsExpression<<test_id as Expression>::SqlType>>::Expression>, Eq<player1, <Uuid as AsExpression<<player1 as Expression>::SqlType>>::Expression>, Option<Eq<player2, <Uuid as AsExpression<<player2 as Expression>::SqlType>>::Expression>>, Eq<theme, <String as AsExpression<<theme as Expression>::SqlType>>::Expression>, Option<Eq<status, <Status as AsExpression<<status as Expression>::SqlType>>::Expression>>, Option<Eq<progress, <Json<Vec<GameProgress>> as AsExpression<<progress as Expression>::SqlType>>::Expression>>, Option<Eq<name, <String as AsExpression<<name as Expression>::SqlType>>::Expression>>, Eq<player1_score, <i32 as AsExpression<<player1_score as Expression>::SqlType>>::Expression>, Eq<player2_score, <i32 as AsExpression<<player2_score as Expression>::SqlType>>::Expression>, Option<Eq<invited, <Uuid as AsExpression<<invited as Expression>::SqlType>>::Expression>>) as AsChangeset>::Changeset
type Changeset = <(Option<Eq<updu, <Uuid as AsExpression<<updu as Expression>::SqlType>>::Expression>>, Option<Eq<updt, <NaiveDateTime as AsExpression<<updt as Expression>::SqlType>>::Expression>>, Option<Eq<ver, <i32 as AsExpression<<ver as Expression>::SqlType>>::Expression>>, Option<Eq<rstatus, <RStatus as AsExpression<<rstatus as Expression>::SqlType>>::Expression>>, Eq<test_id, <Uuid as AsExpression<<test_id as Expression>::SqlType>>::Expression>, Eq<player1, <Uuid as AsExpression<<player1 as Expression>::SqlType>>::Expression>, Option<Eq<player2, <Uuid as AsExpression<<player2 as Expression>::SqlType>>::Expression>>, Eq<theme, <String as AsExpression<<theme as Expression>::SqlType>>::Expression>, Option<Eq<status, <Status as AsExpression<<status as Expression>::SqlType>>::Expression>>, Option<Eq<progress, <Json<Vec<GameProgress>> as AsExpression<<progress as Expression>::SqlType>>::Expression>>, Option<Eq<name, <String as AsExpression<<name as Expression>::SqlType>>::Expression>>, Eq<player1_score, <i32 as AsExpression<<player1_score as Expression>::SqlType>>::Expression>, Eq<player2_score, <i32 as AsExpression<<player2_score as Expression>::SqlType>>::Expression>, Option<Eq<invited, <Uuid as AsExpression<<invited as Expression>::SqlType>>::Expression>>) as AsChangeset>::Changeset
The update statement this type represents
§fn as_changeset(self) -> Self::Changeset
fn as_changeset(self) -> Self::Changeset
Convert
self
into the actual update statement being executed§impl<'de> Deserialize<'de> for Game
impl<'de> Deserialize<'de> for Game
§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl<'ident> Identifiable for &'ident Game
impl<'ident> Identifiable for &'ident Game
§impl<'insert> Insertable<table> for &'insert Game
impl<'insert> Insertable<table> for &'insert Game
§type Values = <(Option<Eq<uuid, <&'insert Uuid as AsExpression<<uuid as Expression>::SqlType>>::Expression>>, Option<Eq<updu, <&'insert Uuid as AsExpression<<updu as Expression>::SqlType>>::Expression>>, Option<Eq<updt, <&'insert NaiveDateTime as AsExpression<<updt as Expression>::SqlType>>::Expression>>, Option<Eq<ver, <&'insert i32 as AsExpression<<ver as Expression>::SqlType>>::Expression>>, Option<Eq<rstatus, <&'insert RStatus as AsExpression<<rstatus as Expression>::SqlType>>::Expression>>, Option<Eq<test_id, <&'insert Uuid as AsExpression<<test_id as Expression>::SqlType>>::Expression>>, Option<Eq<player1, <&'insert Uuid as AsExpression<<player1 as Expression>::SqlType>>::Expression>>, Option<Eq<player2, <&'insert Uuid as AsExpression<<player2 as Expression>::SqlType>>::Expression>>, Option<Eq<theme, <&'insert String as AsExpression<<theme as Expression>::SqlType>>::Expression>>, Option<Eq<status, <&'insert Status as AsExpression<<status as Expression>::SqlType>>::Expression>>, Option<Eq<progress, <&'insert Json<Vec<GameProgress>> as AsExpression<<progress as Expression>::SqlType>>::Expression>>, Option<Eq<name, <&'insert String as AsExpression<<name as Expression>::SqlType>>::Expression>>, Option<Eq<player1_score, <&'insert i32 as AsExpression<<player1_score as Expression>::SqlType>>::Expression>>, Option<Eq<player2_score, <&'insert i32 as AsExpression<<player2_score as Expression>::SqlType>>::Expression>>, Option<Eq<invited, <&'insert Uuid as AsExpression<<invited as Expression>::SqlType>>::Expression>>) as Insertable<table>>::Values
type Values = <(Option<Eq<uuid, <&'insert Uuid as AsExpression<<uuid as Expression>::SqlType>>::Expression>>, Option<Eq<updu, <&'insert Uuid as AsExpression<<updu as Expression>::SqlType>>::Expression>>, Option<Eq<updt, <&'insert NaiveDateTime as AsExpression<<updt as Expression>::SqlType>>::Expression>>, Option<Eq<ver, <&'insert i32 as AsExpression<<ver as Expression>::SqlType>>::Expression>>, Option<Eq<rstatus, <&'insert RStatus as AsExpression<<rstatus as Expression>::SqlType>>::Expression>>, Option<Eq<test_id, <&'insert Uuid as AsExpression<<test_id as Expression>::SqlType>>::Expression>>, Option<Eq<player1, <&'insert Uuid as AsExpression<<player1 as Expression>::SqlType>>::Expression>>, Option<Eq<player2, <&'insert Uuid as AsExpression<<player2 as Expression>::SqlType>>::Expression>>, Option<Eq<theme, <&'insert String as AsExpression<<theme as Expression>::SqlType>>::Expression>>, Option<Eq<status, <&'insert Status as AsExpression<<status as Expression>::SqlType>>::Expression>>, Option<Eq<progress, <&'insert Json<Vec<GameProgress>> as AsExpression<<progress as Expression>::SqlType>>::Expression>>, Option<Eq<name, <&'insert String as AsExpression<<name as Expression>::SqlType>>::Expression>>, Option<Eq<player1_score, <&'insert i32 as AsExpression<<player1_score as Expression>::SqlType>>::Expression>>, Option<Eq<player2_score, <&'insert i32 as AsExpression<<player2_score as Expression>::SqlType>>::Expression>>, Option<Eq<invited, <&'insert Uuid as AsExpression<<invited as Expression>::SqlType>>::Expression>>) as Insertable<table>>::Values
The
VALUES
clause to insert these records Read moreSource§fn insert_into(self, table: T) -> InsertStatement<T, Self::Values>where
Self: Sized,
fn insert_into(self, table: T) -> InsertStatement<T, Self::Values>where
Self: Sized,
Insert
self
into a given table. Read more§impl<'insert> Insertable<table> for Game
impl<'insert> Insertable<table> for Game
§type Values = <(Option<Eq<uuid, <Uuid as AsExpression<<uuid as Expression>::SqlType>>::Expression>>, Option<Eq<updu, <Uuid as AsExpression<<updu as Expression>::SqlType>>::Expression>>, Option<Eq<updt, <NaiveDateTime as AsExpression<<updt as Expression>::SqlType>>::Expression>>, Option<Eq<ver, <i32 as AsExpression<<ver as Expression>::SqlType>>::Expression>>, Option<Eq<rstatus, <RStatus as AsExpression<<rstatus as Expression>::SqlType>>::Expression>>, Option<Eq<test_id, <Uuid as AsExpression<<test_id as Expression>::SqlType>>::Expression>>, Option<Eq<player1, <Uuid as AsExpression<<player1 as Expression>::SqlType>>::Expression>>, Option<Eq<player2, <Uuid as AsExpression<<player2 as Expression>::SqlType>>::Expression>>, Option<Eq<theme, <String as AsExpression<<theme as Expression>::SqlType>>::Expression>>, Option<Eq<status, <Status as AsExpression<<status as Expression>::SqlType>>::Expression>>, Option<Eq<progress, <Json<Vec<GameProgress>> as AsExpression<<progress as Expression>::SqlType>>::Expression>>, Option<Eq<name, <String as AsExpression<<name as Expression>::SqlType>>::Expression>>, Option<Eq<player1_score, <i32 as AsExpression<<player1_score as Expression>::SqlType>>::Expression>>, Option<Eq<player2_score, <i32 as AsExpression<<player2_score as Expression>::SqlType>>::Expression>>, Option<Eq<invited, <Uuid as AsExpression<<invited as Expression>::SqlType>>::Expression>>) as Insertable<table>>::Values
type Values = <(Option<Eq<uuid, <Uuid as AsExpression<<uuid as Expression>::SqlType>>::Expression>>, Option<Eq<updu, <Uuid as AsExpression<<updu as Expression>::SqlType>>::Expression>>, Option<Eq<updt, <NaiveDateTime as AsExpression<<updt as Expression>::SqlType>>::Expression>>, Option<Eq<ver, <i32 as AsExpression<<ver as Expression>::SqlType>>::Expression>>, Option<Eq<rstatus, <RStatus as AsExpression<<rstatus as Expression>::SqlType>>::Expression>>, Option<Eq<test_id, <Uuid as AsExpression<<test_id as Expression>::SqlType>>::Expression>>, Option<Eq<player1, <Uuid as AsExpression<<player1 as Expression>::SqlType>>::Expression>>, Option<Eq<player2, <Uuid as AsExpression<<player2 as Expression>::SqlType>>::Expression>>, Option<Eq<theme, <String as AsExpression<<theme as Expression>::SqlType>>::Expression>>, Option<Eq<status, <Status as AsExpression<<status as Expression>::SqlType>>::Expression>>, Option<Eq<progress, <Json<Vec<GameProgress>> as AsExpression<<progress as Expression>::SqlType>>::Expression>>, Option<Eq<name, <String as AsExpression<<name as Expression>::SqlType>>::Expression>>, Option<Eq<player1_score, <i32 as AsExpression<<player1_score as Expression>::SqlType>>::Expression>>, Option<Eq<player2_score, <i32 as AsExpression<<player2_score as Expression>::SqlType>>::Expression>>, Option<Eq<invited, <Uuid as AsExpression<<invited as Expression>::SqlType>>::Expression>>) as Insertable<table>>::Values
The
VALUES
clause to insert these records Read moreSource§fn insert_into(self, table: T) -> InsertStatement<T, Self::Values>where
Self: Sized,
fn insert_into(self, table: T) -> InsertStatement<T, Self::Values>where
Self: Sized,
Insert
self
into a given table. Read more§impl MetaFields for Game
impl MetaFields for Game
fn update_fields(&mut self, user_id: Uuid)
fn init_fields(&mut self, user_id: Uuid)
§impl<__DB: Backend, __ST> Queryable<__ST, __DB> for Game
impl<__DB: Backend, __ST> Queryable<__ST, __DB> for Game
§impl<__DB: Backend> QueryableByName<__DB> for Gamewhere
Uuid: FromSql<SqlTypeOf<uuid>, __DB> + FromSql<SqlTypeOf<test_id>, __DB> + FromSql<SqlTypeOf<player1>, __DB>,
Option<Uuid>: FromSql<SqlTypeOf<updu>, __DB> + FromSql<SqlTypeOf<player2>, __DB> + FromSql<SqlTypeOf<invited>, __DB>,
Option<NaiveDateTime>: FromSql<SqlTypeOf<updt>, __DB>,
Option<i32>: FromSql<SqlTypeOf<ver>, __DB>,
Option<RStatus>: FromSql<SqlTypeOf<rstatus>, __DB>,
String: FromSql<SqlTypeOf<theme>, __DB>,
Option<Status>: FromSql<SqlTypeOf<status>, __DB>,
Option<Json<Vec<GameProgress>>>: FromSql<SqlTypeOf<progress>, __DB>,
Option<String>: FromSql<SqlTypeOf<name>, __DB>,
i32: FromSql<SqlTypeOf<player1_score>, __DB> + FromSql<SqlTypeOf<player2_score>, __DB>,
impl<__DB: Backend> QueryableByName<__DB> for Gamewhere
Uuid: FromSql<SqlTypeOf<uuid>, __DB> + FromSql<SqlTypeOf<test_id>, __DB> + FromSql<SqlTypeOf<player1>, __DB>,
Option<Uuid>: FromSql<SqlTypeOf<updu>, __DB> + FromSql<SqlTypeOf<player2>, __DB> + FromSql<SqlTypeOf<invited>, __DB>,
Option<NaiveDateTime>: FromSql<SqlTypeOf<updt>, __DB>,
Option<i32>: FromSql<SqlTypeOf<ver>, __DB>,
Option<RStatus>: FromSql<SqlTypeOf<rstatus>, __DB>,
String: FromSql<SqlTypeOf<theme>, __DB>,
Option<Status>: FromSql<SqlTypeOf<status>, __DB>,
Option<Json<Vec<GameProgress>>>: FromSql<SqlTypeOf<progress>, __DB>,
Option<String>: FromSql<SqlTypeOf<name>, __DB>,
i32: FromSql<SqlTypeOf<player1_score>, __DB> + FromSql<SqlTypeOf<player2_score>, __DB>,
impl StructuralPartialEq for Game
impl<'insert> UndecoratedInsertRecord<table> for Game
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations§
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Scheme: ApproxScheme,
impl<Src, Scheme> ApproxFrom<Src, Scheme> for Srcwhere
Scheme: ApproxScheme,
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Convert the given value into an approximately equivalent representation.
Source§impl<Dst, Src, Scheme> ApproxInto<Dst, Scheme> for Srcwhere
Dst: ApproxFrom<Src, Scheme>,
Scheme: ApproxScheme,
impl<Dst, Src, Scheme> ApproxInto<Dst, Scheme> for Srcwhere
Dst: ApproxFrom<Src, Scheme>,
Scheme: ApproxScheme,
Source§type Err = <Dst as ApproxFrom<Src, Scheme>>::Err
type Err = <Dst as ApproxFrom<Src, Scheme>>::Err
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fn approx_into(self) -> Result<Dst, <Src as ApproxInto<Dst, Scheme>>::Err>
Convert the subject into an approximately equivalent representation.
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Approximate the subject to a given type with the default scheme.
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Approximate the subject to a given type with a specific scheme.
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Converts
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variant of Either<Self, Self>
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&'a Self: AsExpression<T>,
Convert
&self
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SS: SubsetOf<SP>,
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